Yesterday saw the launch of Striking Distance Studios’ first game, The Callisto Protocol, which was quickly met with criticism, mostly regarding problems with the PC edition. The major complaints were about the game’s constant stuttering and poor performance. Robbie Khan, who works for Neowin, joined in to describe his experience and eventual dissatisfaction with the game.
But a day later, the developer unveiled its first patch for the PC, seeking to fix stuttering problems brought on by the game’s usage of the Unreal Engine 4’s background shader compilation process.
“I appreciate your patience. A patch for the PC is now available to fix shader compilation-related gameplay stuttering problems “In a tweet, Striking Distance stated. The first time you run the app after an update, you might experience brief stuttering in the game menu.
Director of The Callisto Protocol and Dead Space inventor Glen Schofield has hinted that the reason this update wasn’t included at launch is because “someone rushed” and mistakenly included the wrong file with the release product.
According on user complaints, the rapid update appears to have at least stopped most shader compilation-related stutters. The studio also stated that additional upgrades with an emphasis on optimization will soon be released. The Callisto Protocol’s user ratings on Steam are gradually improving as well; it now boasts a “Mixed” score, up from the “Mostly Negative” response on launch day.